Work In Progress
This article is still under construction. It may contain factual errors. See Talk:S.T.A.L.K.E.R. 2: Heart of Chornobyl for current discussions. Content is subject to change.
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S.T.A.L.K.E.R. 2: Heart of Chornobyl is the long-awaited sequel to the original S.T.A.L.K.E.R. trilogy, developed and published by GSC Game World, released on 20 November 2024 on PC and Xbox Series consoles. It is a first-person survival horror shooter game, like the original trilogy, and is set to return to the Zone, now rendered beautifully in Unreal Engine 5 and featuring proper character voice acting and motion capture, along with vastly better graphics.
Initially announced following the release of S.T.A.L.K.E.R.: Call of Pripyat, it was initially planned to have released in 2012, before it was ultimately cancelled on the year of its intended release. The game resurfaced years later in 2018, with the release date set for 2021, later delayed to 2022. The real-life Russian invasion of Ukraine in February 2022 delayed the release yet again to 2023 while the title was changed to "Chornobyl" to reflect the native Ukrainian spelling of the word. In August 2023 it was again delayed to first quarter 2024, then in 2024 delayed again to September 5th 2024, surpassing the infamous Duke Nukem Forever in development time, then two months before scheduled release delayed again to November 20th 2024.
The following weapons appear in the video game S.T.A.L.K.E.R. 2: Heart of Chornobyl:
Contents
- 1 Overview
- 2 Pistols
- 2.2 Makarov PM
- 3 Submachine Guns
- 3.2 KRISS Vector
- 3.3 MAC-10
- 3.4 OTs-02 Kiparis
- 3.5 PP-19 Bizon-2
- 4 Shotguns
- 4.1 Franchi SPAS-12
- 4.2 M26 Modular Accessory Shotgun System
- 4.3 Over and under shotgun
- 4.4 Remington 870
- 4.5 Saiga-12K
- 4.6 Sawn-off double barreled shotgun
- 4.7 Standard Manufacturing DP-12
- 5 Rifles
- 5.1 AK-74
- 5.2 AKS-74
- 5.3 AKS-74U
- 5.4 AS Val
- 5.7 Malyuk
- 5.8 IWI Carmel
- 5.9 M14 Rifle
- 5.10 OTs-14-4A Groza
- 5.11 Tavor
- 6 Sniper Rifles
- 6.1 Gauss Rifle
- 6.2 Remington 700
- 6.3 SVD
- 6.4 SVU
- 6.5 VSS Vintorez
- 7 Machine Guns
- 7.1 PKP Pecheneg
- 7.2 RPD
- 8 Launchers
- 8.1 GP-25
- 8.2 RPG-7
- 9 Grenades
- 9.1 F-1
- 9.2 RGD-5
- 9.3 Smoke Grenade
- 10 Other
- 10.1 KPVT
- 10.2 NSV
- 10.3 Shipunov 2A42
S.T.A.L.K.E.R. 2 features the same inventory system of the original trilogy, though it gives the player one more weapon slot, with two for long guns and a dedicated sidearm slot. The weapon durability and jamming system also return, necessitating occasional trips to technicians to upkeep one's firearms.
In addition to repairs, technicians also allow the player to upgrade their equipment, giving specific modifiers such as increased accuracy or decreased weight. The somewhat nonsensical modification descriptions return, such as "changing the locking lugs" of blowback SMGs to improve flatness of the projectile.
Weapon attachments return, but there is also a new system allows attachments to be swapped on the fly in addition to being installed through the inventory screen.
For the first time in the series, realistic ammunition counting is introduced; swapping magazines after chambering a round will count the chambered round as part of the total loaded ammunition. In the previous titles, all reload animations cycled the bolt/slide and would eject an already chambered round.
Heckler & Koch USP Tactical
The is known in the game as the "UDP Compact", the name used for the USP Compact in the previous games.
Heckler & Koch USP Tactical - .45 ACP
The pistol's frame can be seen on the crate in the centre.
Makarov PM
The Makarov PM is known in-game as the "PTM", though some dialogue refers to it by its real name. Like the original games' "PMm", it is the first weapon usable by Skif, in this case a unique variant called "Skif's Pistol". This variant cannot be sold or dropped (as it is considered a "quest item"), and any cutscene featuring shooting by the player character sees the use of this specific pistol.
Makarov PM - 9x18mm Makarov
Skif aims his Makarov at a lock; the magazine capacity is 8 rounds, but unlike the previous games, STALKER 2 counts chambered rounds for a total of 8+1=9 rounds loaded. The weapon's reload animation is also correctly depicted, with the heel magazine release being utilized.
Reloading the Makarov.
Heckler & Koch MP5A3
The MP5A3 returns from the original trilogy, including the "Viper-5" name, left-handed ejection port, straight magazine, and non-standard handguard. Strangely, it has single-shot, three-round burst, and full-auto options despite being modelled with an S-E-F trigger group; the selector thus incorrectly uses S (safe) for semi-automatic, E (semi-auto) for burst, and F for full automatic fire (which is the only correct one). The burst function is realistic; if the player lets go of the trigger after firing two rounds, the burst sear resets and lets them fire another 1-3 rounds with the next pull of the trigger.
Heckler & Koch MP5A3 with slimeline handguard and straight "waffle" magazine - 9x19mm Parabellum
The MP5 in the player character's hands, showing off some of the game's fancy rain effects on the gun. Note the selector pointed at safe; this is the in-game position for semi-automatic fire.
A render of the MP5, from the official "Dev Highlights" video.
KRISS Vector
The KRISS Vector appears as the "Integral-A". It's chambered in 9x19mm, uses 20-round magazines and has semi, burst and full auto fire modes.
KRISS USA Vector Gen II - .45 ACP / 9x19mm
MAC-10
The MAC-10 appears as the "M10 Gordon" (referring to its designer Gordon Ingram). It is chambered in .45 ACP and full-auto only, indicative of a converted semi-auto only example. Despite the description claiming it is "cheap", its monetary value is nearly twice that of the Viper 5. Unlike the other SMGs, it is counted as a sidearm and as such be carried when having the detector out.
MAC-10 - .45 ACP
OTs-02 Kiparis
The OTs-02 Kiparis appears in the "Come to Me" trailer and in a screenshot released to promote the 2023 GDC preview. It is referred to as a "Buket S-2", is chambered in 9x18 mm, and is also available in a unique modification featuring a permanent muzzle brake, leaving it unable to use the suppressor that the regular model can mount.
OTs-02 Kiparis - 9x18mm Makarov
PP-19 Bizon-2
A PP-19 Bizon-2 appears in some official screenshots. It is referred to as a "Zubr-19" and initially used the magazine from the early Bizon-1 but by its appearance in the 2024 "World & Locations" trailer it uses the more modern magazine design and is chambered in 9x19 and incorrectly fires from a open bolt. Its magazine capacity is also a fictional 50 (instead of the proper 53 for a 9x19mm Bizon).
PP-19 Bizon-2 - 9x18mm Makarov
PP-19 Bizon-1 - 9x18mm Makarov
When manually cycling out shells, they are incorrectly spent.
Franchi SPAS-12
The Franchi SPAS-12 is seen in the "World & Locations" and "Gone Gold" trailers. It retains the "SPSA-14" name from the original trilogy.
Franchi SPAS-12 with butt hook attached to stock - 12 gauge
M26 Modular Accessory Shotgun System
The M26 Modular Accessory Shotgun System is seen in the "Smoking Barrels" Gameplay Trailer; it is depicted as semi-auto, rather than straight-pull bolt-action like the real weapon.
Standalone version of M26 MASS with iron sights, M4-style telescoping stock and pistol grip - 12 gauge
Over and under shotgun
An Over and Under Shotgun appears as the TOZ-34, Despite the name, several features, are distinctly un-TOZ-34 like and appear to come from an IZh-27. The shotgun seems to have undergone significant visual changes late in development.
TOZ-34 - 12 gauge
The player character mimics the beginning hours of Clear Sky with an over/under shotgun and a swamp.
A pre-release official render of the shotgun.
Remington 870
The Remington 870 is featured under the name "M860 Cracker". Featuring a pistol grip stock, ghost ring sights, and a Picatinny rail, it can be modified to feature a 10 round box magazine.
Remington 870 Police with Surefire weaponlight foreend - 12 gauge
Saiga-12K
A Saiga-12K shotgun, with a dovetail scope mount like N versions of the AK rifle, is seen in the gameplay trailer, and appears in the game with an 8 round magazine. A minimally textured version with a wire stock, birdcage flash suppressor, and a light or laser shows up in a WIP cutscene seen in the August 2024 Developer Deep Dive which becomes a version with a partial magazine well with a thread protector/choke instead of the flash suppressor, and lacks the light/laser when the scene transitions to the finished cutscene. The November 2024 Smoking Barrels Gameplay Trailer reveals it to have the surprisingly unobfuscated name of "Saiga D-12"
Saiga-12K - 12 gauge
The player character wanders around one of the series' trademark abandoned laboratories, Saiga-12 at the ready.
The player character flips his Saiga-12 over after a dead trigger pull to find a shell stuck between the bolt and breech face. He tugs on the bolt to clear the jam, thinking he probably should've bought the premium brand shot shells.
Sawn-off double barreled shotgun
A sawn-off double barreled shotgun appears in the game as the "Boomstick". Pre-release footage showed with the ability to fire one or both barrels at a time, but in the final game it can only fire one at a time. It can also be seen mounted in tripwire-activated traps.
Sawn-off double barreled shotgun - 12 gauge
A "Boomstick" used as part of a trap.
Standard Manufacturing DP-12
The Standard Manufacturing DP-12 is seen in the "World & Locations" trailer. It is named as the "RAM-2" in gameplay.
Standard Manufacturing DP-12 - 12 gauge
AK-74
A crate of AK-74s can be seen in the gameplay trailer; it is also used by at least one enemy in the trailer. The barrel of an AK-74 can also be seen on the game's cover art.
AK-74 - 5.45x39mm
The stocks of a few AK-74s can just barely be glimpsed to the right.
The AK-74's barrel seen over the character's shoulder.
AKS-74
The AKS-74 is known in the game as the "AKM-74S". It has a similar vented handguard from the original trilogy (alongside all its furniture being border guard green once more), but now has three vents.
AKS-74 - 5.45x39mm
AKS-74U
The AKS-74U appears as the "AKM-74U". Unlike the original trilogy, it is shown with a proper 5.45 magazine (which is border guard green), but now has an underfolding stock.
AKS-74U - 5.45x39mm
AKMS - 7.62x39mm
The crate of AKS-74Us is visible to the left.
AS Val
The AS Val appears in the "Come to Me" trailer; the "Smoking Barrels" trailer shows its in-game name, "AS Lavina".
AS Val - 9x39mm
Heckler & Koch G36
The appears in the gameplay trailer, shown with a long rail instead of the Bundeswehr optic as in the previous games. The player then attaches a Trijicon ACOG scope to the rifle. It reappears in the "Come to Me" trailer, where a brief shot of the inventory shows it maintains its "GP37" name from previous games in the series. In-game, it normally appears with the Bundeswehr optic.
Heckler & Koch G36 - 5.56x45mm NATO
The player character fires an ACOG-equipped G36.
Technicians can, for a fee, modify the GP37 to have a flattop rail instead of the stock Bundeswehr optic that it's normally found with.
Heckler & Koch HK416
The appears as the "AR416". It is chambered in 5.56 and has semi and full auto fire modes.
Heckler & Koch HK416 A5 with 11" barrel - 5.56x45mm NATO
Malyuk
The Malyuk appears in the game, where it is named the "Dnipro" (after a major river in Ukraine).
Malyuk - 7.62x39mm
IWI Carmel
The IWI Carmel appears in the game as the "Kharod".
IWI Carmel - 5.56x45mm NATO
A render of the Carmel, fitted with a Trijicon ACOG, M203 and a flashlight.
M14 Rifle
An M14 Rifle with a synthetic stock and rails appears in a screenshot released to promote the 2023 GDC preview. It is chambered in "7,62". The HUD shows both semi-auto and full-auto fire modes are usable.
OTs-14-4A Groza
The OTs-14-4A Groza with an underbarrel GP-30 grenade launcher appears in the "Strider" trailer. Its in-game name is "Grom S-14".
Tavor
A stylized Tavor appears in the August 2024 Developer Deep Dive as "Fora-221" (referencing the Fort-221, a locally-made license built version. The "Fora" dodge was previously used for RPC Fort's Fort-12 in Clear Sky and Call of Pripyat) in 5.45. The description calls it "modular" and claims it has won "multiple prestigious global accolades", which are only true in the loosest sense for the Tavor.
Gauss Rifle
The same Fallout 2 and inspired "Gauss Rifle" from the old games is seen in the gameplay trailer.
Heckler & Koch G36 - 5.56x45mm NATO
Remington 700
A Remington 700 in a slightly stylised ProMag Archangel stock appears as the "M701 Super", chambered in .308. It uses a Magpul AICS-pattern magazine for short action cartridges.
Remington 700 with ProMag Archangel stock - 7.62x51mm NATO
A render of the Remington in a promo video years prior to the release.
SVD
An SVD is wielded by Strider during the flashback scene in the "Strider" trailer, this is somewhat of a continuity error as Strider wields an SVU in the original trilogy. A player usable version with a appears as "SVDM-2", chambered in "7.62x54mm" in the August 2024 developer deep dive, featuring a scope offset slightly to the left.
SVU
An SVU is seen on the Steam store page.
VSS Vintorez
What appears to be a VSS Vintorez is seen behind a character sitting around the campfire in the gameplay trailer. It appears in the game as the 'VS Vintar'.
VSS Vintorez - 9x39mm
A rendering of the Vintorez. The words "MADE IN USSR" can be seen partially covered up on the cheekrest.
PKP Pecheneg
A PKP Pecheneg with a wooden stock is seen on a table in the gameplay trailer, and appears in the game as the RPM-74. It uniquely and incorrectly uses the 7.62x39; only the SVD and SVU use the correct 7.62x54R. No other firearm in the game uses 7.62x39.
PKP Pecheneg - 7.62x54mmR
The PKP is visible on the table in the back.
A render of the PKP.
RPD
The RPD can be seen in Hamster's store. It is currently seemingly unobtainable, however, despite 7.62x39 appearing as obtainable ammunition. It appears in several types including armor-piercing incendiary.
RPD - 7.62x39mm
The RPD on display at the top of the wall in Hamster's store.
GP-25
A GP-25 grenade launcher appears in the "Come to Me" trailer.
GP-25 grenade launcher - 40mm VOG-25
RPG-7
The RPG-7 appears as the RPG-7U and was first seen in the "Strider" trailer, wielded by a monolith soldier to shoot down a military helicopter. In the same scene, another RPG-7 can be seen laid against a radio with a crate of warheads next to it. It is later shown in player use in a screenshot released in August 2024.
A PG-7V warhead visible on a crate. Notice that the fins of the PG-7V are exposed; the expelling black powder charge is not present and it appears the round was modelled around a fired sample. A live, non-fired sample would have a characteristic blue sleeve around the rearmost section.
F-1
The F-1 hand grenade is seen in the "Come to Me" trailer.
F-1 hand grenade
RGD-5
The RGD-5 grenade is thrown by the player in the gameplay trailer. It appears as a usable item (as RGD-5) and booby trap in the August 2024 Developer Deep Dive. The grenades in booby traps can be retrieved by the player despite their lack of safety pins.
RGD-5 hand grenade
Smoke Grenade
Skif takes a Smoke Grenade from a dead Ward member in a cutscene during the prologue.
KPVT
The KPVT Heavy Machine Gun can be seen on BTR-70s.
KPVT heavy machine gun - 14.5x114mm
NSV
The NSV heavy machine gun can be seen mounted on various vehicles.
NSV HMG - 12.7x108mm
An NSV mounted on an IPSF T-64BV.
Shipunov 2A42
The Shipunov 2A42 can be seen mounted on BMP-2 IFVs.
Shipunov 2A42 - 30x165mm
The 2A42 on an IPSF BMP-2.